Sofía Carrillo is a Mexican director, animator, and scriptwriter with a B.A. in Audiovisual Arts. She grew up in Guadalajara, México the daughter of artists and the youngest of three sisters. As a child, Sofía wanted to become a painter and writer, which evolved into a passion for animation. She began her career studying film at the University of Guadalajara as an art director, developing her first animation project in tandem, until animation became her main interest.
She is the director and animator, among many others, of the short films Prita noire (winner of the award for best animated short film at the San Diego Latino Film Festival and the Morelia Film Festival in 2011, and winner of the Ariel award for best animated short film in 2012) La casa triste (winner of the award for best animated short film at the Morelia Film Festival and the Austin Fantastic Fest in 2013, and winner of the special jury prize at the Havana Film Festival in 2014) and Cerulia (winner of more than 20 national and international awards, including the Ariel award for best animated short film in 2018).
Sofía is a member of the Academy of Motion Picture Arts and Sciences since 2018 and a member of the Mexican National System of Art Crea. Most recently, her project ‘Insectarium’ was awarded the 2024 Annecy Festival Residency.
Sofia> I was probably seven or eight years old when I saw an excerpt of Ladislaw Starewicz’s 'The Mascot' on TV. This short film attracted me like a moth to the light. It is disturbing, yet somehow beautiful in its own way. Although I had seen cartoons (mostly Disney), the stop motion technique fascinated me, and it was the first time I had an aesthetically profound experience with animation.
Sofia> My thesis, 'Out of Control', was an experimental stop-motion film narrated with an emotional link to personal experiences. This short film was presented at the Sundance Film Festival and allowed me a sneak peek at international animation proposals in film festivals, stories, etc.
Sofia> I’m interested in objects and marionette animation. I like to play with materials and make experiences that may take the viewer on a trip to their own childhood. I love to use organic materials (hair, teeth, and things you might not see; I hide these inside the marionettes).
Sofia> In my opinion, it’s not just the perfection or smoothness of the movement. If you achieve character movements and expressions in congruence with their nature, that’s successful animation.
Sofia> 'Cerulia', is probably my biggest project. That short film travelled around the world and became the origin of my next project, 'Insectarium'. Although I have done at least four previous animated short films, this made me feel like I was at the beginning of my career learning how to animate again. But I grew as an animator, learned that every new project will always begin almost from zero, and there’s never enough budget!
Sofia> Most of my characters are linked to my childhood. After I draw the characters, the next stage is sculpting them, and the process begins again until I have a face that feels correct. Hair, paint, and shadows come later - as does the hidden heart.
Sofia> I used to observe my own movements on a mirror (In the past, 'Lavs' did not exist). Then, I fragmented the movements into frames. Lately, I have been working a lot with objects. I don’t want to impose movement on them - instead, I try to listen, analyse, and discover the language of their bodies.
Sofia> As an adult who enjoys animation, I’m glad we’re seeing the field expand to include children and adults. It’s always great to have more options for different preferences.
Sofia> If I’m lost, I look for the answer in the origin or nature of the project, searching for the story’s theme, materials, and movement.
Sofia> I’m very thankful for Dragon Frame software; it has made my life easier.
Sofia> I’m very grateful for any animation project; I use animation as a tool to work on my understanding of the meaning of life. Stop motion allows me an outlet for self-ethnography, where I’m able to work through some personal issues.
Sofia> I had the opportunity to participate in Guillermo del Toro’s Pinocchio (second unit). I learned so much, and I made new friends. I’m very grateful for that experience.
Sofia> A few come to mind:
Ladislaw Starewickz: my favourite stop-motion animator ('The Mascot')
The Quay brothers: The magicians and visionary from an ethereal world ('The Street of Crocodiles')
Svankmajer: a master of surrealism ('Alice')
Suzan Pitt: Unique and enigmatic ('Asparagus')
Sofia> Films of all kinds, music, painting, and, my first love, puppet theatre.
Sofia> Probably that we take too long, but my friend and animator Rigo Mora used to say animation is like witnessing a garden grow. It is so satisfying to see animation come to life; it is worth it.
Sofia> I might say financial issues (as usual), but also, in a society that voraciously consumes “content” and fast art, how can we speed up an art form made frame by frame?
I’m very optimistic anyway. Stop motion will always be magical, and since we build our worlds with real materials, movies made with this technique age very well in a dignified manner. That’s an advantage.
Sofia> Life is too short. The moment you realise your purpose or obsession, just work, even if you do not have all the money, tools, or perfect technique. We should all strive to be eternally curious.